MP INSIGHTS · FROM THE STATE OF DIGITAL MEDIA 2026

Digital stopped being a channel.

US digital ad revenue reached $294.6 billion in 2025 and digital crossed two-thirds of the adult media day, yet most budgets still plan against the 2024 mix. An excerpt from the State of Digital Media 2026 on planning seven-plus pools as one ecosystem.

July 20264 min readSources cited inline
01

Digital crossed two-thirds of the American media day

US digital advertising ended 2025 at $294.6 billion in revenue, up 13.9% year over year (IAB/PwC Internet Advertising Revenue Report FY2025, April 2026). The global reading tells the same story at larger scale: pure-play digital reached 72.9% of total advertising in 2025, or $813.3 billion of global ad revenue (WPP Media, This Year Next Year, December 2025). At that share, traditional media reads as residual inside an addressable framework.

Attention moved first. US adults now spend 3 hours 12 minutes a day with digital video and 2 hours 18 minutes with social platforms, against 1 hour 56 minutes with linear TV and 38 minutes with print and radio combined (eMarketer US Adult Media Time 2026; Nielsen Total Audience Q4 2025). Add digital audio's 1 hour 38 minutes and digital has crossed two-thirds of the US adult media day.

Audio is where the shift looks most complete. 81% of Americans 12 and older, roughly 233 million people, now listen to online audio monthly, an all-time high (Edison Research, The Infinite Dial 2026, March 2026). Reach at that scale is the context for everything that follows: the audience side of the ledger finished its migration before most budgets started theirs.

$294.6B
US digital ad revenue in 2025, up 13.9% year over year
IAB/PwC, 2026
72.9%
Pure-play digital share of total global advertising in 2025
WPP Media, December 2025
81%
Americans 12+ listening to online audio monthly, an all-time high
Edison Research, 2026
Where US adult media time goes, 2026
Digital video3h 12mSocial2h 18mLinear TV1h 56mDigital audio1h 38mPrint + radio38m
Source · MediaPath Research, The State of Digital Media 2026 (citing eMarketer US Adult Media Time 2026; Nielsen Total Audience Q4 2025). Minutes are drawn from two different panels and combined by MediaPath. · 2026
Pure-play digital share of global advertising, 2025
72.9% · $813.3BPURE-PLAY DIGITALPure-play digital72.9% · $813.3BAll other advertising27.1%
Source · MediaPath Research, The State of Digital Media 2026 (citing WPP Media, This Year Next Year, December 2025) · December 2025
02

Most budgets still treat the 2024 mix as baseline

The planning finding sits underneath those numbers. Digital's share of time and revenue crossed two-thirds (eMarketer, 2026; Nielsen, Q4 2025), yet most brand budgets still treat the 2024 mix as their baseline (MediaPath Research, 2026). The lag compounds. Every quarter the mix moves and the baseline holds, the distance between where audiences spend time and where plans spend money grows.

The headline growth number also hides a restructuring. Commerce and retail media grew at 1.3 times the overall digital rate in 2025 (IAB/PwC, 2026), so the category's internal mix is shifting even where the topline looks familiar. A budget that grows its digital line 13.9% while keeping 2024 proportions still loses position against where the dollars actually moved.

Audio makes the lag concrete. Monthly online audio reach stands at an all-time high (Edison Research, 2026), while ad spend allocation has not closed the gap. Audio is the clearest case of time outrunning price.

1.3×
Commerce and retail media growth relative to the overall digital rate in 2025
IAB/PwC, 2026
2/3
Share of US adult media time that now goes to digital channels
MediaPath Research, The State of Digital Media 2026 (citing eMarketer US Adult Media Time 2026; Nielsen Total Audience Q4 2025)
03

Seven pools behind one budget line

The structural conclusion follows. Digital now works as an ecosystem of seven-plus pools: CTV, the open web, retail media, social commerce, AI search, audio and podcasts, DOOH and gaming (MediaPath Research, 2026). Each pool carries its own consumption base, time-spent profile, audience composition, measurability, and fragmentation pattern. One line item cannot govern seven pools that differ on every one of those dimensions, so the plan has to break the digital line down into its parts.

Audiences already operate this way. They move across six to nine channels by default (MediaPath Research, 2026), and identity, signals, and creative travel with the viewer. Most org charts have not caught up. Channel-led teams, channel-led budgets, and channel-led metrics carry a measurable cost in duplicate audiences, weakened attribution, and locked walled-garden pricing, which the report calls a fragmentation tax. Channel-specialist structures cannot price the tax they create.

7+
Distinct addressable pools inside what most plans still call digital
MediaPath, The State of Digital Media 2026 (framework)
04

Channel boundaries are dissolving on the record

The convergence carries dates. In April 2025, Walmart Connect opened its Vizio CTV beta, with Vizio's SmartCast OS becoming the CTV inventory and measurement layer for Walmart Connect — retailer transactional data, CTV inventory, and measurement sold as one stack (Walmart press, April 2025). In October 2025, Spotify joined the Amazon DSP off-site roster alongside Netflix, Disney, Warner Bros, Roku, and SiriusXM, opening biddable audio to a walled-garden DSP (Spotify 6-K, October 2025).

In November 2025, the IAB/MRC Attention Measurement Guidelines v1.0 shipped, giving attention metrics a standard defensible at the brief stage (IAB/MRC, November 2025). In February 2026, The Trade Desk launched the Ventura Ecosystem, with OpenAds, OpenPath, UID2, OpenPass, V (formerly VIDAA, with 50 million-plus connected devices), and Nexxen as first partners, built as the connective layer between CTV inventory and identity (The Trade Desk, February 2026). Each event ties together pools that 2022-era plans still hold in separate swim lanes, and the open web does the knitting: it is the identity and measurement layer connecting CTV, retail media, display, open audio, and DOOH (MediaPath Research, 2026).

50M+
Connected devices on V (formerly VIDAA), a first partner in The Trade Desk's Ventura Ecosystem
The Trade Desk, 2026
Channel boundaries dissolve on the record, 2025-2026
Apr 2025Walmart Connect ope…RETAILER TRANSACTIOct 2025Spotify joins the A…BIDDABLE AUDIO ALONov 2025IAB/MRC Attention M…ATTENTION METRICS Feb 2026The Trade Desk laun…OPENADS + OPENPATH
Source · MediaPath Research, The State of Digital Media 2026 (citing Walmart press, Apr 2025; Spotify 6-K, Oct 2025; IAB/MRC, Nov 2025; The Trade Desk, Feb 2026) · 2025-2026
05

The planning frame for 2026

The report answers with three planning disciplines. The first is measurement-first: set the outcome architecture before deciding which channels carry which dollars, with MMM, incrementality, and attention as the frame. The survey evidence supports the ordering: 46.9% of US marketers rate MMM their most reliable cross-channel measurement approach, against 34.1% for incrementality and 19.4% for last-click MTA (eMarketer/TransUnion, July 2025). MMM is back as the cross-channel anchor for the first time since 2008, because identity fragmentation broke last-touch attribution (MediaPath Research, 2026).

The second is orchestration-led. Audience and creative overlap across the ecosystem is a planning variable, not a reporting artifact. Cross-channel audience deduplication is the new frequency capping: with audiences on six to nine channels, the overlap map decides reach efficiency before the first dollar moves. Deduplicate before you buy.

The third is identity-anchored. UID2, ID5, LiveRamp ATS, and first-party data clean rooms sit in the plan as foundational infrastructure. Google retired ten Privacy Sandbox technologies in October 2025 and third-party cookies remain in Chrome with no choice prompt (Google, October 2025), yet the post-cookie identity stack kept building anyway. The cookie's survival accelerated the rebuild. Identity stack design belongs before the media buy.

Taken together, the frame is short enough to run a planning cycle on: plan to the ecosystem, anchor on the open web, and measure the whole. The State of Digital Media 2026 supplies the channel-by-channel evidence behind each move, with sources named throughout.

46.9%
US marketers rating MMM their most reliable cross-channel measurement approach
eMarketer/TransUnion, 2025
19.4%
US marketers rating last-click MTA their most reliable cross-channel measurement approach
eMarketer/TransUnion, 2025
v1.0
IAB/MRC Attention Measurement Guidelines, shipped November 2025
IAB/MRC, 2025
Cross-channel measurement reliability rating, US marketers, 2025
46.9%MMM34.1%Incrementality19.4%MTA (last-click)
Source · MediaPath Research, The State of Digital Media 2026 (citing eMarketer/TransUnion, State of Cross-Channel Measurement, July 2025). Values as published; they do not sum to 100. · July 2025

The takeaways

01

US digital ad revenue reached $294.6B in 2025, up 13.9% year over year, and pure-play digital now takes 72.9% of global advertising (IAB/PwC, April 2026; WPP Media, December 2025).

02

Digital crossed two-thirds of US adult media time — digital video runs 3h 12m daily against 1h 56m for linear TV (eMarketer 2026; Nielsen Q4 2025).

03

Most brand budgets still treat the 2024 mix as baseline, and the lag compounds every quarter the baseline goes unrevised (MediaPath Research, 2026).

04

Digital is now seven-plus pools — CTV, open web, retail media, social commerce, AI search, audio, DOOH and gaming — and audiences move across six to nine channels by default.

05

The report's planning frame has three disciplines: measurement-first (MMM rates highest for cross-channel reliability at 46.9%, against 19.4% for last-click MTA), orchestration-led (deduplicate before buying), and identity-anchored (UID2, ID5, LiveRamp ATS, and clean rooms before the media buy).

?

Common questions

How much do advertisers spend on digital media in 2026?

US digital advertising ended 2025 at $294.6 billion in revenue, up 13.9% year over year (IAB/PwC, April 2026). Globally, pure-play digital reached 72.9% of total advertising, or $813.3 billion (WPP Media, December 2025). Digital now takes roughly two-thirds of US adult media time (eMarketer, 2026; Nielsen, Q4 2025).

Why is digital planned as one ecosystem instead of separate channels?

Digital now works as seven-plus addressable pools: connected TV, the open web, retail media, social commerce, AI search, audio and podcasts, and digital out-of-home and gaming (MediaPath Research, 2026). Each pool has its own audience and measurement, so planning them in separate silos duplicates audiences and weakens attribution.

What share of media time is digital in 2026?

Digital's share of US adult media time crossed two-thirds in 2026 (eMarketer, 2026; Nielsen, Q4 2025), and 81% of Americans 12 and older now listen to online audio monthly (Edison Research, 2026). Most brand budgets still plan against the 2024 mix, so the allocation lags the behavior.

How should marketers allocate budget across digital channels?

Set the outcome architecture before deciding which channels carry which dollars. Among US marketers, 46.9% rate marketing mix modeling their most reliable cross-channel measure, against 19.4% for last-click attribution (eMarketer/TransUnion, 2025). Plan measurement-first, then allocate across the pools.

Sources

IAB/PwC Internet Advertising Revenue Report FY2025, April 2026

WPP Media, This Year Next Year, December 2025

Edison Research, The Infinite Dial 2026, March 2026

eMarketer US Adult Media Time 2026

Nielsen Total Audience, Q4 2025

eMarketer/TransUnion, State of Cross-Channel Measurement, July 2025

IAB/MRC Attention Measurement Guidelines v1.0, November 2025

Walmart Connect + Vizio press announcements, April 2025

Spotify Form 6-K, October 2025

The Trade Desk, Ventura Ecosystem announcement, February 2026

Google Privacy Sandbox announcement, October 2025

MediaPath Research, The State of Digital Media 2026, May 2026

Figures are as reported by the named sources and reproduced from MediaPath's State of Digital Media 2026; forecast and survey values carry their issuer and publication date and are directional.

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